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State of the Fortress Poll

This is a poll to get a general consensus about what the Team Fortress 2 community is thinking about items and maps new and old. Please check all that apply for each question. Additionally, please spread this poll to other TF2 community members--especially those who aren't die-hard fans or who don't really want to take the survey: doing so should offset the fact that they only survey-takers are ones who WANT to take the survey and who frequent the TF2 community forums.
Which of the following primary weapons do you feel are overpowered? Please check all that apply.
Ambassador (Spy)
Syringe Gun (Medic)
Revolver (Spy)
Grenade Launcher (Demoman)
Blutsauger (Medic)
Shotgun (Engineer)
Force-A-Nature (Scout)
Direct Hit (Soldier)
Rocket Launcher (Soldier)
Minigun (Heavy)
Sniper Rifle (Sniper)
Natascha (Heavy)
Backburner (Pyro)
Flamethrower (Pyro)
Huntsman (Sniper)
Scattergun (Scout)
Which of the following secondary weapons do you feel are overpowered? Please check all that apply.
Shotgun (Heavy)
Scottish Resistance (Demoman)
Kritzkrieg (Medic)
Sandvich (Heavy)
Bonk! Atomic Punch (Scout)
Shotgun (Pyro)
Shotgun (Soldier)
Medigun (Medic)
Buff Banner (Soldier)
Jarate (Sniper)
Flare Gun (Pyro)
Pistol (Engineer)
Submachine Gun (Sniper)
Razorback (Sniper)
Sticky Bomb Launcher (Demoman)
Pistol (Scout)
Chargin' Targe (Demoman)
Which of the following melee weapons do you feel are overpowered? Please check all that apply.
Bat (Scout)
Fire Axe (Pyro)
Eyelander (Demoman)
Fists (Heavy)
K.G.B. (Heavy)
Axtinguisher (Pyro)
Wrench (Engineer)
Bottle (Demoman)
Equalizer (Soldier)
Ubersaw (Medic)
Kukri (Sniper)
Shovel (Soldier)
Knife (Spy)
Sandman (Scout)
Bonesaw (Medic)
Which of the following special abilities do you feel are overpowered? Please check all that apply.
Double Jump (Scout)
Rocket Jump (Soldier)
Gunboats (Soldier)
Invisibility Watch (Spy)
Dispensor (Engineer)
Grenade Jump (Demoman)
Airblast (Pyro)
Sentry (Engineer)
Dead Ringer (Spy)
Teleporter (Engineer)
Electro Sapper (Spy)
Disguise Kit (Spy)
Cloak and Dagger (Spy)
Afterburn (Pyro)
Baseball (Scout)
Which of the following primary weapons do you feel are underpowered? Please check all that apply.
Revolver (Spy)
Natascha (Heavy)
Force-A-Nature (Scout)
Ambassador (Spy)
Scattergun (Scout)
Shotgun (Engineer)
Blutsauger (Medic)
Huntsman (Sniper)
Backburner (Pyro)
Sniper Rifle (Sniper)
Direct Hit (Soldier)
Flamethrower (Pyro)
Minigun (Heavy)
Grenade Launcher (Demoman)
Syringe Gun (Medic)
Rocket Launcher (Soldier)
Which of the following secondary weapons do you feel are underpowered? Please check all that apply.
Razorback (Sniper)
Shotgun (Heavy)
Scottish Resistance (Demoman)
Buff Banner (Soldier)
Submachine Gun (Sniper)
Bonk! Atomic Punch (Scout)
Sticky Bomb Launcher (Demoman)
Shotgun (Soldier)
Sandvich (Heavy)
Pistol (Engineer)
Chargin' Targe (Demoman)
Kritzkrieg (Medic)
Medigun (Medic)
Flare Gun (Pyro)
Pistol (Scout)
Shotgun (Pyro)
Jarate (Sniper)
Which of the following melee weapons do you feel are underpowered? Please check all that apply.
Shovel (Soldier)
Kukri (Sniper)
Fists (Heavy)
Fire Axe (Pyro)
Knife (Spy)
Bottle (Demoman)
Sandman (Scout)
Ubersaw (Medic)
Bat (Scout)
Wrench (Engineer)
Eyelander (Demoman)
K.G.B. (Heavy)
Bonesaw (Medic)
Axtinguisher (Pyro)
Equalizer (Soldier)
Which of the following special abilities do you feel are underpowered? Please check all that apply.
Rocket Jump (Soldier)
Double Jump (Scout)
Dead Ringer (Spy)
Invisibility Watch (Spy)
Cloak and Dagger (Spy)
Gunboats (Soldier)
Disguise Kit (Spy)
Afterburn (Pyro)
Dispensor (Engineer)
Electro Sapper (Spy)
Airblast (Pyro)
Teleporter (Engineer)
Baseball (Scout)
Sentry (Engineer)
Grenade Jump (Demoman)
Which of the following classes do you feel have too many hit points? Please check all that apply.
Pyro (Offensive)
Medic (Support)
Sniper (Support)
Soldier (Offensive)
Scout (Offensive)
Engineer (Defensive)
Demoman (Defensive)
Spy (Support)
Heavy (Defensive)
Which of the following classes do you feel are too fast? Please check all that apply.
Engineer (Defensive)
Soldier (Offensive)
Demoman (Defensive)
Pyro (Offensive)
Spy (Support)
Heavy (Defensive)
Sniper (Support)
Medic (Support)
Scout (Offensive)
Which of the following classes do you feel are too powerful?
Engineer (Defensive)
Spy (Support)
Soldier (Offensive)
Pyro (Offensive)
Scout (Offensive)
Sniper (Support)
Heavy (Defensive)
Medic (Support)
Demoman (Defensive)
Which of the following classes do you feel need more unlocks?
Scout (Offensive)
Heavy (Defensive)
Medic (Support)
Demoman (Defensive)
Spy (Support)
Engineer (Defensive)
Sniper (Support)
Pyro (Offensive)
Soldier (Offensive)
Which of the following classes do you feel have too few hit points? Please check all that apply.
Heavy (Defensive)
Demoman (Defensive)
Engineer (Defensive)
Medic (Support)
Scout (Offensive)
Soldier (Offensive)
Pyro (Offensive)
Sniper (Support)
Spy (Support)
Which of the following classes do you feel are too slow?
Soldier (Offensive)
Scout (Offensive)
Pyro (Offensive)
Medic (Engineer)
Heavy (Defensive)
Engineer (Defensive)
Sniper (Support)
Spy (Support)
Demoman (Defensive)
Which of the following classes do you feel are too weak?
Spy (Support)
Engineer (Defensive)
Sniper (Support)
Scout (Offensive)
Pyro (Offensive)
Soldier (Offensive)
Heavy (Defensive)
Demoman (Defensive)
Medic (Support)
Which of the following classes do you feel have enough unlocks?
Sniper (Support)
Engineer (Defensive)
Soldier (Offensive)
Heavy (Defensive)
Scout (Offensive)
Demoman (Defensive)
Spy (Support)
Pyro (Offensive)
Medic (Support)
How can Valve improve their in-game server browser?
Add server-side ability (and client-side filtering) to specify server language
Enable a blacklist function
Display server ratings ( www.teamfortress.com/post.php?id=2338 )
Increased server filter options (map type, specific player count ranges, et cetera)
Remove server-side ability to fake player count
Other
How do you think the item drop rate should be determined?
Performance based only
Performance and play-time based
Play-time based only
Considering we now have a crafting system to clear out duplicates, how often do you think the system should roll for an item drop? (It currently checks once every 25 minutes, and hats run on a separate timer)
1-5 minutes
6-10 minutes
11-15 minutes
16-20 minutes
21-25 minutes
26-30 minutes
31-35 minutes
36+ minutes
Considering we now have a crafting system to create hats, how often do you think the system should roll for a new hat? (It currently has a 3.5714% chance of giving you a hat every 4 hours, 17 minutes and 10 seconds of gameplay)
Every drop roll
1 minute to 20 minutes
21 minutes to 40 minutes
41 minutes to 1 hour
2 hours to 3 hours
4 hours to 5 hours
6+ hours
Which of the following taunt animations should be shortened?
Pyro (Shotgun/Flare Hadouken)
Heavy (Fists Showdown)
Spy (Knife Fencing)
Scout (Sandman Bonk)
Soldier (Equalizer Grenade)
Sniper (Huntsman Arrow)
Medic (Kritzkrieg Oktoberfest)
Demoman (Eyelander Decapitation)
Which of the following taunt animations should be lengthened?
Pyro (Shotgun/Flare Hadouken)
Sniper (Huntsman Arrow)
Heavy (Fists Showdown)
Medic (Kritzkrieg Oktoberfest)
Soldier (Equalizer Grenade)
Scout (Sandman Bonk)
Spy (Knife Fencing)
Demoman (Eyelander Decapitation)
Which of the following maps do you enjoy playing?
cp_fastlane
koth_nucleus
arena_well
cp_granary
arena_granary
cp_gravelpit
koth_sawmill
cp_well
ctf_turbine
ctf_doublecross
arena_ravine
arena_nucleus
arena_badlands
pl_badwater
arena_offblast
koth_viaduct
arena_watchtower
cp_junction
koth_harvest
arena_lumbaryard
cp_badlands
cp_yukon
arena_sawmill
pl_goldrush
ctf_sawmill
plr_pipeline
tc_hydro
ctf_well
cp_gorge
ctf_2fort
cp_egypt
cp_dustbowl
pl_hoodoo
cp_steel
Which game modes do you enjoy playing?
Payload Race
Control Point
Arena
King of the Hill
Payload
Capture The Flag
Territorial Control
Which game modes do you not enjoy playing?
Payload Race
Territorial Control
Capture the Flag
Arena
King of the Hill
Control Point
Payload
Which game modes would you like to see more maps for?
Control Point
Territorial Control
Arena
Payload Race
King of the Hill
Capture the Flag
Payload
What is your ideal number of players on a server?
1-4
5-8
9-12
13-16
17-20
21-24
25-30
31+
How do you like your respawn times?
Very fast
Fast
Normal
Slow
Very slow
What do you think of melee critical hits?
Melee critical hits need to be removed
Melee crit chance needs to be lower
Melee hits are fine as they are
Melee crit chance needs to be higher
What do you think of ranged critical hits?
Ranged critical hits need to be removed
Ranged critical chance needs to be lowered
Ranged critical hits are fine as they are
Ranged critical chance needs to be higher
How high would you prioritize trading items with other players?
More important than bug fixes and balances
As important as bug fixes and balances
Less important than bug fixes and balances
Not important
Which, if any, of the following maps should Valve remake or update?
Dustbowl
Steel
Doublecross
Turbine
Badlands
Badwater Basin
Offblast
Pipeline
Yukon
Hydro
Gorge
Well
Gold Rush
Ravine
2fort
Watchtower
Hoodoo
Egypt
Harvest
Viaduct
Fastlane
Gravelpit
Lumberyard
Granary
Nucleus
Junction
Sawmill
Which Meet The video do you want to see next?
Meet The Medic
Meet The Pyro
Meet The Entire Team
Remake an old one
What aspects of the engineer do you want the Engineer Update to focus on?
Offensiveness
Mobility
Defensiveness
Support
Other
Booby Traps
How would you like Valve to develop new unlocks after the Engineer Update?
Release a new set of unlocks for a single class in a Class Update
Release unlocks one at a time in secret, and let the item drop through the drop system
Release one unlock for each class in a Team Update
Pair up classes and release unlocks that help them fight each other in a Two Class Update
This poll was created on 2009-12-19 17:37:20 by dieffenbachj