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Total War Mods

A questionnaire to gauge the opinions of Total War players in regard to Total War mods (modifications).

How many mods for the Total War series do you think you could name?

2% (15) None
18% (129) 1-3
29% (207) 4-6
18% (127) 7-10
32% (226) More than 10

704 voters have answered this question.

As of the last few months, how was the proportion of your play time split between mods and the original (vanilla) games?

11% (81) Vanilla only
39% (279) Mods only
9% (68) 50/50 split
13% (92) Mainly vanilla but some mods
23% (163) Mainly mods but some vanilla
2% (21) Not played Total War vanilla or mods in last few months

704 voters have answered this question.

List the mods you have tried (whether you liked them or not)

No graph available for this question

591 voters have answered this question.

List the mods you have tried and really liked

No graph available for this question

569 voters have answered this question.

What is your favourite genre of mod or game?

13% (98) Historical - Antiquity
35% (250) Historical - Roman Era
4% (35) Historical - Dark Ages
21% (151) Historical - Medieval
11% (81) Historical - Gunpowder Age
1% (14) Historical - World War I
2% (15) Modern Warfare
0% (0) Futuristic Earth
0% (2) Science Fiction
1% (13) Fantasy (original)
5% (37) Fantasy (based on known world of novel etc.)
1% (8) Mythical

704 voters have answered this question.

What is your favourite historical culture to play as?

33% (239) Western European (Vikings, British, Gauls, etc.)
47% (331) Mediterranean European (Roman, Greek, etc.)
5% (36) Central/Eastern European (Russian, Polish, Slavic, etc.)
7% (54) Eastern (Sassanids, Arabs, etc.)
0% (3) Egyptian
0% (4) African Tribes
4% (31) Oriental (China, Japan, etc.)
0% (6) Meso-American

704 voters have answered this question.

What length or expanse of mod do you prefer?

3% (26) Small (c. 50 regions, 8 factions, or less)
10% (77) Medium (c. 100 regions, 15 factions)
48% (341) Big (c. 150+ regions, 20 factions)
36% (260) All (depends on my mood)

704 voters have answered this question.

How do you feel about heavy scripting in mods? (scripting is where a script runs in the background of the campaign and causes certain things to happen. Historical mods, for example, may use scripts to keep things closer to the historical circumstances than the player might otherwise take it. Scripted mods will have the Advisor have you activate the script when you start and load the game generally. They can make the AI turn slower and make mods harder to debug) Vanilla is unscripted (apart from the Prologue tutorial in Rome TW).

22% (159) I like heavy scripting in a mod
24% (173) I like scripting, but not too much
12% (90) I like a bit of scripting
6% (48) I prefer non-scripted mods
33% (234) I don't care as long as the mod is good

704 voters have answered this question.

How important is it that an historical mod is accurate, historically speaking (or that a fantasy mod based on a known work is faithful to that work both in the spirit and lore of that world)?

28% (202) Very important - every detail should be accurate
59% (422) Important - but don't sweat it
8% (61) Unimportant - as long as there are no big anachronisms or fictitious creations!
2% (19) Totally Unimportant - I just want to have fun!

704 voters have answered this question.

Some mods overwrite original game files which means that, to continue to play vanilla (and other mods), you need to make a whole new copy of your installation of the game for every such mod. Some mods are "modfoldered", meaning that they exist in a single folder and not only leave the original game files untouched but also allow other mods to be installed to the same installation of your game (and also are uninstalled simply by deleting the modfolder). What is your feeling on these two variations of installation?

67% (478) All mods should be modfoldered - I don't have space or time to keep making new copies of the game!
6% (48) It doesn't bother me, I probably will never play other mods anyway
9% (69) I have a mean rig that can easily cope with as many copies of the game as I want!
15% (109) I'll install and play a non-modfoldered mod, but only if it's really good

704 voters have answered this question.

From what source do you generally find out about mods?

77% (543) Main Modding Forums at TWCenter.Net, TotalWar.org, TotalWar.com
6% (48) Non-modding Forums at TWCenter.Net, TotalWar.org, TotalWar.com
4% (34) Other game forums that include other games as well as TW
0% (3) Magazines/coverdisks
0% (6) Word of Mouth - offline
7% (52) Word of Mouth - online (gaming friends or through sig. banners etc.)
2% (18) The TWC Wiki tables of released mods

704 voters have answered this question.

When did you become aware of TW mods?

9% (70) I knew about the mods from or before the day I bought my first TW game
41% (290) I knew about mods soon after I bought my TW game
32% (226) I found out about mods about a year after I bought my TW game
16% (118) It took me some years to discover that mods existed

704 voters have answered this question.

Mods extend the lifetime of a game. On average, how much longer do you think you have spent playing because of mods?

8% (59) Mods have not extended my play time at all as I prefer the original game
21% (148) Mods have contributed months of extra play for me
21% (153) Mods have contributed a good year of extra play for me
48% (344) Mods have had added well over a year of extra use of the game - in fact I might need to buy a new CD!

704 voters have answered this question.

It takes a lot of hard work to make a mod fully stable. How important is game stability to you?

29% (206) I will never play anything but the most stable mods - I do not want a CTD (crash to desktop) interrupting my campaigns!
65% (459) Stability is important but if I really like a mod I will grin and bear a little instability (as long as they are still working on improving it)
4% (35) I do not mind a little instability, a CTD every hour or so is fine. I can reload a saved game.
0% (4) Instability is not an issue - I can always save and reboot the game!

704 voters have answered this question.

Of necessity all mod releases are to some extent betas because the development team could never pick up on as many errors as thousands of players can find. But how important is it to you that a mod's first release is reasonably complete?

37% (262) I won't play mods that have missing unit cards, have not been balanced, etc. A mod should attend to those things before being released, even as a beta.
54% (384) I don't mind some obviously missing elements as long as it's playable
8% (58) I enjoy finding and listing errors and helping the development team, so release all mods in their skeletal form and it'll help them get done faster!

704 voters have answered this question.

What, in your view, are the top 3 most important element of a mod of the 8 things listed below? SELECT 3 ONLY.

9% (69) 2D Art (Menu graphics and symbols and banners)
11% (78) Music/Audio
61% (434) Unit Models and Textures
21% (149) Text (building descriptions, unit descriptions, trait descriptions etc.)
62% (441) Campaign Map
68% (481) Balance (unit and campaign)
63% (448) Coding (stability and functionality)

704 voters have answered this question.

If you are following the development of a mod, which of the following best reflects your attitude?

21% (149) I expect a good update at least every month, a limited release (such as units or custom battles) within 6 months, and a campaign release after a year
21% (149) I expect a good update at least every quarter, a limited release (such as units or custom battles) after a year, and a campaign release after two years
52% (370) I am a patient man and content to abide by the modders' motif, "It's done when it's done!"
5% (36) I want to play this mod NOW! Hurry it up as soon as possible! My Birthday's a good date for release! It's next week ;)

704 voters have answered this question.

What, in terms of cultural range, do you prefer as a focus for a mod?

7% (53) Tight focus (e.g. Viking Age British Isles, or Mesoamerican etc.)
12% (87) Limited Focus (e.g. Western European)
48% (342) Broad Focus (e.g. as per Rome Total War - all of Europe with northern Africa, the Middle-East, etc.)
31% (222) Universal (the whole world - or much more of it than vanilla at least!)

704 voters have answered this question.

Which series of TW games do you play mods for the most?

36% (257) Medieval 2/Kingdoms
58% (411) Rome Total War/BI/Alexander
5% (36) Shogun/Mongol Invasion, Medieval/Viking Invasion originals

704 voters have answered this question.

How challenging should the campaign be?

11% (83) Extreme - I like to battle against all the odds, no matter how long it takes to lead my faction to victory!
45% (321) Hard - I like there to be a good chance of losing, even with a player as good as me!
19% (140) Average - I like a challenging campaign where I'll probably win, unless I make serious mistakes.
0% (5) Easy - I like a campaign where I will probably win even though I may make some big mistakes
22% (155) Mixed - I like a campaign that offers a wide-range of challenges, from easy to extreme, depending upon which faction I choose

704 voters have answered this question.

What speed of battle do you prefer?

16% (116) Slow - I like to see the battles take almost as long as they would in the real world!
37% (262) Slower Than Vanilla - I like to see the battles take a little longer than they do in the original game
40% (288) Average - Leave it alone. Vanilla was just right.
4% (29) Faster Than Vanilla - I like to see battles resolved a little faster than vanilla
1% (9) Speedy - I've no time for long battles, the faster the better! I only choose them to avoid the autoresolve AI being unfair to me!

704 voters have answered this question.

What is your favoured level of management on the strategy map?

80% (569) Micromanager - I like to ensure that I have control over every unit trained/retrained, every building built and tax levels
16% (119) Partial Management - I like to leave my cities to AI managment where I think it will not do much harm, but I like to check them every few turns and never put key cities under AI control
2% (16) Automanager - I like to generally leave the AI managing the cities whilst I focus on the armies and agents and get involved with the action!

704 voters have answered this question.

Have you ever thought about trying out a little bit of modding yourself?

15% (112) No, I leave it to the modders. I can't be bothered or do not have time.
15% (107) No, I do not think I am good enough to learn
12% (90) Yes, but I find the thought daunting
15% (109) Yes, but I would need a lot of help
13% (97) Yes, but only for minor stuff
2% (21) Yes, I think I'd like modding and be good at it
13% (98) I've already modded a bit!
9% (70) I've modded a lot already!

704 voters have answered this question.

Type here anything that you really like or that you really would like to see improved in terms of mods. Or add any comments that you would like on any of your choices in the poll. Thank you for your time.

No graph available for this question

293 voters have answered this question.

This poll was created on 2009-02-05 10:29:08 by palantir
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