PoM - Spellweaving
What do you think of Spellweaving in its current state for PvE?
| 6% (6) | I think it's great, it only needs a few minor tweaks at most. | |
|---|---|---|
| 40% (36) | It's all right, it needs some significant changes to make it work better, but the concept is solid. | |
| 53% (48) | Spellweaving needs nearly a complete rework to be useful to me. |
90 voters have answered this question.
What do you think of the passive buffs? For those that don't know, basically you get a 1% damage bonus for each stage, and a bit of AoE damage on your single target spells as well as more crit damage.
| 6% (6) | I think they're reasonable and I like them as they are. | |
|---|---|---|
| 48% (43) | I think they're underwhelming, this is one of my major problems with Spellweaving. | |
| 44% (40) | I think they're focused too much on offense, I'd rather have healing buffs instead. |
89 voters have answered this question.
Which of the following selectable buffs would you want to keep?
| 53% (48) | Maximum damage | |
|---|---|---|
| 69% (62) | Knockback on Smite and Rebuke | |
| 30% (27) | Mana tap | |
| 30% (27) | Damage mitigation | |
| 42% (38) | Stamina regen |
89 voters have answered this question.
Which of the following should be replaced?
| 42% (36) | Mana tap | |
|---|---|---|
| 20% (17) | Maximum damage | |
| 16% (14) | Knockback on Smite and Rebuke | |
| 44% (37) | Damage shield | |
| 28% (24) | Stamina regen |
84 voters have answered this question.
Which of the following selectable buffs sound appealing to you as a replacement, if any were to be replaced?
| 56% (49) | Reasonable heal AoE on all damage spells cast (everything turns into a mini-Lance) | |
|---|---|---|
| 24% (21) | Reduced cast time and increased duration on all CC spells | |
| 52% (46) | An instant team-wide HoT that stacks with all other HoTs | |
| 39% (34) | Your HoTs cast while buff is active also give significant mana/stamina regen | |
| 28% (25) | Significantly increased range on all spells. | |
| 13% (12) | Any cooldowns used while buff is active are only half as long | |
| 26% (23) | Dual Cast, cast two spells at once |
87 voters have answered this question.
How situational do you think Spellweaving should be?
| 22% (20) | It should be useful in nearly any fight | |
|---|---|---|
| 68% (60) | It should be only situationally useful, but still useful in those situations | |
| 8% (7) | I'd rather avoid Spellweaving in most situations |
87 voters have answered this question.
What do you think is most important for the passive buffs to offer?
| 5% (5) | Damage bonuses | |
|---|---|---|
| 1% (1) | CC bonuses (duration, cast time) | |
| 28% (25) | Healing bonuses | |
| 1% (1) | Damage/CC | |
| 18% (16) | Damage/healing | |
| 13% (12) | Healing/CC | |
| 31% (27) | A mix of all three |
87 voters have answered this question.
What do you think of the animation "nerf"?
| 8% (8) | I'm glad they did it, the animation was over the top and/or difficult to see past. | |
|---|---|---|
| 18% (17) | I have mixed feelings. It was a cool animation, but at least it's easier to do things now. | |
| 72% (66) | I want my statues back! |
91 voters have answered this question.
What do you think of the stamina/health loss as a cost?
| 20% (18) | I think it's a reasonable cost. | |
|---|---|---|
| 55% (49) | I think it's too harsh, but I'd keep it. Just lower it a bit and give me another cost to deal with on top of it. | |
| 24% (22) | I'd rather deal with a different downside entirely. |
89 voters have answered this question.
If you could change one thing about the frailty debuffs, what would it be?
| 27% (24) | Lower the actual % | |
|---|---|---|
| 26% (23) | Reduce the duration to make it more difficult to stack | |
| 17% (15) | Lower the max stacking of it | |
| 28% (25) | It's fine as is |
87 voters have answered this question.
Flesheater?
| 34% (29) | What's the big deal? | |
|---|---|---|
| 65% (56) | KILL IT WITH FIRE |
85 voters have answered this question.
If you could replace Flesheater with a different debuff, which seems most reasonable to you?
| 20% (17) | Half-effectiveness healing on all your healing spells cast while debuff is up | |
|---|---|---|
| 45% (37) | Half damage for debuff duration | |
| 29% (24) | No CC spells can be cast for duration | |
| 4% (4) | Other - |
82 voters have answered this question.
Finally, how much do you actually care about spellweaving?
| 8% (8) | Screw everything else! | |
|---|---|---|
| 59% (55) | It's important to me, but I have other priorities | |
| 23% (22) | I would like attention paid to it at some point, but not really | |
| 7% (7) | I'd like them to delete it from the game and move on to other things |
92 voters have answered this question.

